Thursday, December 6, 2012

Wired


I remember my first videogame, it was 1994 and my father just got a new PC with double hard-drive of 32 megabytes, and that was "one of the best machines of the time" according to a computer engineer. We had this small game in which you had to do quick operations and play with colors in a time limit. Then came windows 95 and a bunch of games that me and my sister played for hours while my dad sleep before going to his work (he had nightshifts).

Was it a good choice to provide a 4 years old boy and a 7 years old girls access of computer games ? So far I can say yes, this few games helped us to develop a quick thinking in timing situations. Now I wonder what will happen to my kids with all the possibilities they will face, in matter of videogames, will it be good for them?

Videogames, whether we like or not, are becoming essential parts of urban life, because there exists great access to millions of games: consoles, devices, gadgets, applications, websites among others are the main providers of videogames. With the technological growth videogames are also expanding and evolving, becoming more and more elaborated and realistic, leaving behind other options of indoor entertainment like television, board games, movies and reading, this may sound terrible for people who grew up without videogames. The problem, from my perspective, is when videogames replace human interaction and people stop doing activities and spend more time in this virtual reality, and with this eventually come health problems related to the lack of physical activity. 

I don’t consider videogames as a bad habit, the problem may come with the addiction and the abuse of this tool, as everything in the world must be taken with measure. 

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